

Transformação de personagem em estilo de jogo retrô
Reinterprete uma mulher e cena de referência como uma imagem de videogame dos primeiros consoles, com outro estilo de renderização e tratamento do personagem.
Transform the uploaded fictional woman into an early-2000s PS2-era open-world 3D game screenshot. Preserve the same short black curls, mustard track jacket, white tank, olive cargo pants and sneakers. Low-to-medium polygon model, simplified joints, angular surfaces, matte skin, blurry stretched textures, baked clothing folds, basic real-time light and shadows. Third-person wide shot outside a neighborhood supermarket at dusk. She runs awkwardly across the parking lot while hugging far too many colorful snack bags; two bags tumble behind her and an old compact car waits in the background. Her grin is exaggerated and the running pose is stiff but readable like an NPC animation. Dusty asphalt, muted green and brown storefront, a few saturated packages, large depth of field and slight compression. No logos, no readable text, no HUD, no watermark.








